[wpn_lr300]:weapon_probability,default_weapon_params,wpn_lr300_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\lr-300"		; option for Level Editor
$npc 								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74
description							= str_wpn_lr300_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 8

kind                                     = w_rifle
repair_type                              = weapon
weapon_class                             = assault_rifle
parent_section						= wpn_lr300
tier									 = 3

;-------------------------------------------------------------------------------
inv_name 							= str_wpn_lr300
inv_name_short						= str_wpn_lr300

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 11
inv_grid_y         = 22

upgr_icon_x			= 297
upgr_icon_y			= 840
upgr_icon_width		= 292
upgr_icon_height   	= 98

kill_msg_x							= 175
kill_msg_y							= 0
kill_msg_width						= 82
kill_msg_height						= 28

;-------------------------------------------------------------------------------
cost 								= 6000
inv_weight							= 3.1
hud									= wpn_lr300_hud
visual								= dynamics\weapons\wpn_lr300\wpn_lr300.ogf

upgrades                                 = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_lr300

ph_mass								= 3

;-------------------------------------------------------------------------------
ammo_class		 					= ammo_5.56x45_ss190, ammo_5.56x45_ap	

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30					; obsolete
ammo_limit							= 210
ammo_mag_size						= 30					; clip (magazine) size

fire_modes							= 1, 3, -1

grenade_class						= ammo_m209

grenade_vel 						= 76
launch_speed						= 76
hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
hit_power         = 0.34, 0.34, 0.34, 0.34
hit_impulse       = 100

hit_type							= fire_wound
fire_distance						= 4200
bullet_speed						= 910					; начальная скорость пули
rpm									= 950
rpm_empty_click						= 200

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 2.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.006
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.072
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0007
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.00075
;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;---дисперсия---------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.25	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor	= 1.2f
crosshair_inertion		= 5.25

;отдача
cam_return				= 0
cam_relax_speed         = 5	;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.3	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.15	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 0.7	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        	= 50.0 	;максимальный угол отдачи
cam_max_angle_horz      = 10.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 3.0	;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed        = 5    ; scope & ironsight
zoom_cam_relax_speed_ai     = 360
zoom_cam_dispersion         = 0.25
zoom_cam_dispersion_inc     = 0.12
zoom_cam_dispersion_frac    = 1.0
zoom_cam_max_angle          = 50.0
zoom_cam_max_angle_horz     = 10.0
zoom_cam_step_angle_horz    = 2

fire_dispersion_condition_factor = 17
;-------------------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.130, 0.0
orientation							= 0.0, 0.0, 0.0

fire_point							= 0.0, 0.199, 0.575
fire_point2							= 0.0, 0.199, 0.575

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= 0.120000,0.000000,0.070000
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\556x45

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.15,-0.37,0.2		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -10,-5,10				; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.1
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 2						; 0 - no addon
silencer_status						= 2						; 1 - permanent
grenade_launcher_status				= 0						; 2 - attachable

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor = 0					; fov for zoom mode

scopes_sect							= scope_acog_lr_green
scopes								= acog

grenade_launcher_name				= wpn_addon_grenade_launcher_m203	; section name for the attachable grenade launcher
grenade_launcher_x          = 122		; offset in inventory icon
grenade_launcher_y          = 28

silencer_name						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x                  = 213		; offset in inventory icon
silencer_y                  = 10

silencer_hit_power 				= 0.3, 0.3, 0.3, 0.3
silencer_hit_impulse	 			= 100
silencer_fire_distance 				= 850
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_lr300_hud]:hud_base
zoom_hide_crosshair        	= true
attach_place_idx        	= 0
item_visual                	= dynamics\weapons\wpn_lr300\wpn_lr300_hud.ogf

hands_position			= -0.044,-0.18,0.14
hands_orientation		= 2,2,0
hands_position_16x9		= -0.044,-0.18,0.14
hands_orientation_16x9	= 2,2,0

item_position				= 0,0,0
item_orientation			= 0,0,0

shell_point		= 0,0,0
shell_dir       = 0.0, 1.0, 0.0
shell_bone		= gilza

fire_point		= 0,0,0
fire_bone      	= muzzle
fire_point2		= 0,0,0
fire_bone2		= muzzle_gl

anm_show             		= m4_draw
anm_hide             		= m4_holster
anm_idle             		= m4_idle
anm_idle_sprint         	= m4_idle_sprint
anm_idle_moving 			= m4_idle_moving
anm_idle_moving_crouch		= m4_idle_crouch
anm_shots               	= m4_shoot, shoot
anm_reload              	= m4_reload, reload
anm_reload_empty        	= m4_reload_empty, reload_empty
anm_idle_aim           		= m4_idle_aim
	
anm_switch              	= m4_switch_off, switch_off
anm_switch_g            	= m4_switch_on, switch_on
anm_bore					= m4_idle_aim
	
anm_hide_w_gl           	= m4_holster_w_gl
anm_show_w_gl           	= m4_draw_w_gl
anm_idle_w_gl           	= m4_idle_w_gl
anm_shots_w_gl          	= m4_shoot_w_gl, shoot_w_gl
anm_reload_w_gl         	= m4_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl   	= m4_reload_empty_w_gl, reload_empty_w_gl
anm_idle_moving_crouch_w_gl = m4_idle_crouch_w_gl
anm_idle_w_gl_aim       	= m4_idle_aim_w_gl
anm_idle_sprint_w_gl		= m4_idle_sprint_w_gl
anm_idle_moving_w_gl		= m4_idle_moving_w_gl
anm_bore_w_gl				= m4_idle_aim_w_gl
	
anm_show_g         			= m4_draw_g, idle_g
anm_hide_g         			= m4_holster_g, idle_g
anm_idle_g         			= m4_idle_g, idle_g
anm_reload_g       			= m4_reload_g, reload_g
anm_idle_g_aim     			= m4_idle_aim_g, idle_g
anm_shots_g        			= m4_shoot_g, shoot_g
anm_idle_sprint_g			= m4_idle_sprint_g, idle_g
anm_idle_moving_g			= m4_idle_moving_g, idle_g
anm_idle_moving_crouch_g	= m4_idle_crouch_g, idle_g
anm_bore_g					= m4_idle_aim_g, idle_g

aim_hud_offset_pos			= -0.113,0.031,-0.15
aim_hud_offset_rot			= 0.036,0.0335,0

aim_hud_offset_pos_16x9		= -0.113,0.031,-0.15
aim_hud_offset_rot_16x9		= 0.036,0.0335,0

gl_hud_offset_pos			= -0.112,-0.015,-0.15
gl_hud_offset_rot			= -0.018,0.034,0.0

gl_hud_offset_pos_16x9		= -0.112,-0.015,-0.15
gl_hud_offset_rot_16x9		= -0.018,0.034,0.0

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

[scope_acog_lr_green]
scope_name 					= acog_green
scope_x                     = 74		; offset in inventory icon
scope_y                     = 3

[wpn_lr300_acog]:wpn_lr300
1icon_layer                              = acog
1icon_layer_x                            = 74
1icon_layer_y                            = 3

inv_weight                               = 3.5

hud                                      = wpn_lr300_acog_hud

scope_status							 = 1
scope_zoom_factor                        = 40
scope_texture							 = wpn_owa_crosshair_acog
use_alt_aim_hud                   = true	
scope_zoom_factor_alt             = 0

zoom_rotate_time                         = 0.25

[wpn_lr300_acog_hud]:wpn_lr300_hud,hud_low_interia

aim_hud_offset_pos                       = -0.11042, 0.025, -0.2
aim_hud_offset_pos_16x9                  = -0.11042, 0.025, -0.2
aim_hud_offset_rot                       = 0.035, 0, 0
aim_hud_offset_rot_16x9                  = 0.035, 0, 0

gl_hud_offset_pos                        = -0.11042, 0.065, -0.2
gl_hud_offset_pos_16x9                   = -0.11042, 0.065, -0.2
gl_hud_offset_rot                        = 0.035, 0, 0
gl_hud_offset_rot_16x9                   = 0.035, 0, 0